PNY Technologies Inc.
0

Dynamic Machines

Looking for a Challenge?
We Challenge You!

Clinton and PNY are teaming up again to push the 3D art community with a new community render challenge. In the end, everyone's Dynamic Machine will be combined into a single, rendered video.

*Terms & Conditions

With

Clinton Jones

He's Back

Clinton Jones

Clinton Jones is a director, 3D/VFX artist and photographer. Over the last three years he has been focusing on the creation of photoreal 3D renderings in order to expand his story-telling ability, and has recently dedicated his full efforts to growing his YouTube channel, and creating high quality art with his community of talented young artists. His 3D journey began with a simple thought: "If I can think it, I can create it."

Returning after 2020’s Parallel Dimensions and Expanding Dimensions contests, Clint is beyond excited to throw another challenge your way.

Check out Clint on Discord

sphere

What is Dynamic Machines?

Since Clinton was three, he felt the need to create. It started with drawing, and quickly led to building LEGO® sets with his dad. One thing led to another, and he found himself (as a grown adult) building a complicated series of tubes, tracks and toppling pillars just to turn off the lights. 

…And so the idea behind Dynamic Machines was born.

Dynamic Machines is a community-based 3D art contest where Clinton's challenging you to build a computer generated machine. The goal is to guide a chrome ball from the starting platform, all the way to the finish line, any way you can imagine, with any 3D program you want. In the end, everyone's Dynamic Machine will be combined into a single, rendered video.

Three of you will be chosen to take home prizes that are guaranteed to push your creative ability even further.

Rules & Resources

Dynamic Machines
Dynamic Machines

Rules & Details For Entry

Deadline: August 1, 2021 11PM PST

Download Project File

Project and Render Settings

  • Your render must be 450 frames long (0-449). No more. No less.
  • You must drop a 5cm (2.5cm radius) chrome ball (with gravity) into your contraption via the starting port (top left) on frame 113. No sooner. No later.
  • An identical 5cm chrome ball must completely exit the contraption via the exit port (bottom left) between frames 335 and 340. No sooner. No later.
  • Render a 1080x1920 (9:16) resolution animation. Do not make the mistake of rendering a 1920x1080 render.
  • Your final submission must be an MP4 video file, rendered in an H.264 or H.265 codec. Any other codec runs the risk of not being seen.
  • Your render must be 30fps. Not 29.97, not 24. Exactly 30fps.

Camera Settings

  • Motion blur must be set to a 1/180 shutter (0.005556 for C4D) (0.3 in Blender) *Use the "Render Example" in the project files folder to compare by eye if unsure.
  • No borders or harsh filters that may degrade your render. (This includes excessive chromatic aberration, excessive vignetting, and excessive color grading.)
  • The camera is locked at a 50mm focal length. Do not change this.
  • The camera animation is pre-set. Do not change this.
  • No camera shake.

Other Rules

  • Keep gravity flowing in the downwards direction.
  • No on-screen titles. Your render simply won't be accepted.
  • Do not resize the borders of the "play area." You may however decorate its appearance.
  • Sound design is highly encouraged. (though not required) *Imagine how cool the Top 100 montage will be with sound AND music!
  • Please apply a 100% reflective material to the ball.

If you believe there are issues with your starter file, and have compared a test render to the provided sample animation, then please reach out to a moderator on the “CreateWithClint” Discord server.

These rules were created to ensure a seamless, high quality render montage. If ignored and not triple-checked, you risk being excluded from the render montages.

*Terms & Conditions

Resources

  • YouTube:
    Clinton live-streams every Saturday at 10:45 AM PST on youtube.com/pwnisher. Over the next 4 streams, he'll focus on his submission process (and no he won’t choose himself as a winner, come on guys).
  • Discord
    Join Clint's 3D community server to post your work in progress and troubleshoot roadblocks with other like-minded artists during the contest

Winners

1st Place

Brandon Troyer

2nd Place

Steven Ptasinski

3rd Place

Rocky Wong

Top 100 Submissions

All Renders

Grand Prize

NVIDIA Quadro RTX 5000

Shatter the boundaries of what’s possible with NVIDIA® Quadro® RTX™ 5000. Powered by the NVIDIA Turing™ architecture and the NVIDIA RTX platform, it fuses ray tracing, deep learning and advanced shading to supercharge next-generation workflows. Creative and technical professionals can make more informed decisions faster and tackle demanding design and visualization workloads with ease.

New RT Cores and Tensor Cores bring the power of realtime ray tracing and AI-enhanced workflows to millions of design and creative professionals. Combined with NVIDIA NVLink™ technology, NVIDIA Quadro RTX 5000 scales graphics memory and performance to drive the most demanding rendering, AI, and visual computing workloads. And the all-new VirtualLink® provides connectivity to next-generation, high-resolution VR HMDs to let you view your work in the most compelling virtual environments. Welcome to the future of professional visual computing.

Learn More
NVIDIA Quadro RTX 5000

CS3140

2nd Prize

CS3140 M.2 NVMe 1TB SSD Gen4 x4 SSD

M280CS3140-1TB-RB

  • PCI-Express 4.0 M.2 Form Factor
  • Sequential Read of up to 7,500 MB/s and Write of up to 5,650 MB/s
  • Faster boot up and quicker application launch

Learn More

CS900

3rd Prize

CS900 2.5'' SATA III 500GB SSD

SSD7CS900-500-RB

  • Easy upgrade from 2.5” Hard Drive
  • Faster boot up and quicker application launch
  • Better overall system performance
  • Reliable storage Low power consumption, cool and quiet operation

Learn More

Close